Thieves often get the short end of the stick when it comes to characterization in role-playing games. Paladins get to cut through hoards of orcs, while mages blast lightning bolts from their fingers. But thieves end up as skulking and sketchy, or, even worse, as nothing more than portable trap detectors. Being a thief isn’t just about picking pockets and finding trip wires. It’s an attitude, a way of life, and Valkyrie captures it delightfully. From one of the thief endings:

“It took three hours and a ‘borrowed’ van but I managed to steal every last coin in the room without anyone noticing … I returned home and began planning a new life with my acquired fortune happily thinking that I now didn’t have to rent a van to move.”

I’ve had to move often in recent years, each time shelling out several hundred dollars in U-Haul fees. You think a mistress thief is worried about that? Nah.  She’s got it covered.



3 Comments (+add yours?)

  1. Emily Short
    Oct 20, 2012 @ 03:47:11

    I also enjoyed the use of non-Greco-Roman mythology here. I would enjoy seeing more pieces about other mythologies and world-views.


    • samkaboashwell
      Oct 20, 2012 @ 04:33:09

      It definitely earns points for sending me off on a noodly research-tangent about Freyja and völvur and related Norse-shamanism things.


  2. Trackback: Sparkly IF Reviews | Emily Short's Interactive Storytelling

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